Featured Articles

Designing Better Levels Through Human Survival Instincts by Christopher W. Totten
GamePlay/ Design article by Architectural trained GAD Professor @ Westwood College
http://www.gamasutra.com/view/feature/6411/designing_better_levels_through_.php

Modular Level and Component Design by Lee Perry
World Building article addressing high fidelity environments and their pipelines
http://udn.epicgames.com/Three/rsrc/Three/ModularLevelDesign/ModularLevelDesign.pdf

From The Past To The Future: Tim Sweeney Talks by Benji Edwards
Gamasutra Developer interview with the founder of Epic Games
http://www.gamasutra.com/view/feature/4035/from_the_past_to_the_future_tim_.php

Choosing The Game Engine That Can by Paul Hyman
Article on Game Engine technology and their suitability to various pipeline solutions
http://www.gamasutra.com/view/feature/3988/choosing_the_game_engine_that_can.php 

Engines of Creation: An Overview of Game Engines by Jon Jordan 
So you need a game engine? Gamasutra surveys the state of the market in this comprehensive overview of solutions, priced from hundreds to hundreds of thousands of dollars
http://www.gamasutra.com/view/feature/3832/engines_of_creation_an_overview_.php