Featured Articles

Designing Better Levels Through Human Survival Instincts by Christopher W. Totten
GamePlay/ Design article by Architectural trained GAD Professor @ Westwood College

Modular Level and Component Design by Lee Perry
World Building article addressing high fidelity environments and their pipelines

From The Past To The Future: Tim Sweeney Talks by Benji Edwards
Gamasutra Developer interview with the founder of Epic Games

Choosing The Game Engine That Can by Paul Hyman
Article on Game Engine technology and their suitability to various pipeline solutions

Engines of Creation: An Overview of Game Engines by Jon Jordan 
So you need a game engine? Gamasutra surveys the state of the market in this comprehensive overview of solutions, priced from hundreds to hundreds of thousands of dollars