Unreal Editor and UI Tools
Unreal Engine 3 contains a suite of tools used to create and edit levels, import and organize art assets, create specialized content assets, and much more. The cornerstone of these tools is Unreal Editor, or UnrealEd. Unreal Editor is comprised of a Level Editor, a collection of Browsers, and a set of specialized Editing Tools.http://udn.epicgames.com/Three/EditorAndToolsHome.html
Unreal User Interface Guide
UnrealEd is a suite of tools for working with content in the Unreal Engine. At the core, it is used for level design; but contained within are editors and browsers for importing and manipulating content for your game project. This section will focus on the level editing capabilities of UnrealEd, the Browser and Editor Tools will be covered in depth in the subsequent sections of this Chapter.
http://udn.epicgames.com/Three/UnrealEdUserGuide.html
Main Editor
*Update - "Play" and "Preferences" now have their own drop down Menu
*Updates - "Mobile" Authoring Support (Emulator, Previewer, etc ) & "Kismet Debugging" Tools added
Main Editor ToolBox http://udn.epicgames.com/Three/MainEditorToolbox.html
*Update - New Editor Modes: "Landscape" Mode and "Foliage" Mode
Landscape Mode http://udn.epicgames.com/Three/LandscapeEditing.html#Landscape%20Edit%20ModeViewports
- Show Flags - rendering options which can be enabled and disabled
independently. A viewport can have any combination of show flags
enabled. In the editor, the show flags are modified using the dropdown
button on the viewport's toolbar. In the game, show flags can be toggled
using the
show
command.
- View Modes - mutually exclusive rendering styles. A viewport can only
have a single active view mode. In the editor, the view mode is selected
using the associated buttons in the viewport's toolbar. In the game,
the view mode can be changed using the
viewmode
console command.
Status Bar
The Console Bar provide SCC Integration stats and World Constraint Settings for Grid, Snap, Rotation, DrawScale, and Auto Save.http://castovocaludk.blogspot.com/2011/07/status-menu-icons.html
Additional Tools
UI Controls
Mouse & Keyboard Controls http://udn.epicgames.com/Three/EditorButtons.html#Basic%20Editor%20Usage
Hot Keys Shortcut Sheet
http://udn.epicgames.com/Three/rsrc/Three/EditorButtons/UE3_Shortcuts.doc
Property Window
The Property Window, used in many places in various editors, is where variables exposed by script can be edited. These interfaces will be use to manipulate the various attributes defining an Actor.http://udn.epicgames.com/Three/PropertyWindow.html
Play in Editor
Play In Editor (PIE) is a useful tool to quickly preview gameplay in a level while editing.http://udn.epicgames.com/Three/PlayInEditor.html
Working with Level
With this Chapter complete we can now move on to placing actors, selecting actors, transforming actors, and modifying actors - the basic methods used to create a level in Unreal.The following walkthrough will familiarize the reader with the tools use to manipulate actors:
http://udn.epicgames.com/Three/UnrealEdUserGuide.html#Working%20with%20Levels
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